NEW CHARACTERS and MAGIC ITEMS:

During the course of a campaign it is possible, and sometimes probable, that players may have characters die. This is a tragic event which can cause some grief on the players part. To dissuade fickle and foolhardy players the following rule applies.

(If the characters death is deemed intentional by the DM; Or the player wishes to play a different character (i.e. the player is trying to get rid of the character for some reason) then the players next character will enter the campaign at one level lower than the rest of the party.)

When a new character is created it will have a number of experience points (over it's current level) equal to the current party average. The number of experience points will be factored by percentage. For example: If most characters are 200 experience points over their current level, and this equals 1% of the amount needed to reach the next level then the players new character will also have 1% of the experience points needed to acquire the next level.

When a new character (other than 1st level) is created it will have 1000gp's per level in gold with which to purchase items. (The cost of spell books is assumed to have been paid prior to creation of the new character. i.e. provided at no cost.) A character may also have some magic items depending on level and class/archetype. Here is a chart indicating the number of magic items a new character might have.



Archetype level Items
Warrior 2 1 weapon; 1 potion/1 1 use item
Priest 2 1 weapon;1 potion/1 scroll (w/1d6 1st lvl spells)
Rogue 2 1 miscellaneous (w/charges); 1 1 use item
Mage 2 1 miscellaneous (w/charges); 1 scroll (w/1d6 1st lvl spells)
 
Archetype level Items
Warrior 3 1 weapon; 2 1 use items
Priest 3 1 weapon; 1 potion/1 scroll (w/1d6 1st lvl spells); 1 1 use item
Rogue 3 1 miscellaneous (w/charges); 2 1 use items
Mage 3 1 miscellaneous (w/charges); 1 scroll (w/1d6 1st lvl spells); 1 1 use item
 
Archetype level Items
Warrior 4 1 weapon; 1 protective; 2 1 use items
Priest 4 1 weapon; 1 protective; 1 potion/1 scroll (w/1d6 1-2nd lvl spells); 1 1 use item
Rogue 4 1 protective; 1 miscellaneous (w/charges); 2 1 use items
Mage 4 1 protective; 1 miscellaneous (w/charges); 1 scroll (w/1d6 1-2nd lvl spells); 1 1 use item
 
Archetype level Items
Warrior 5 2 weapon; 1 protective; 2 1 use items
Priest 5 1 weapon; 1 protective; 1 potion/1 scroll (w/1d6 1-2nd lvl spells); 2 1 use items
Rogue 5 1 weapon; 1 protective; 1 miscellaneous (w/charges); 2 1 use items
Mage 5 1 protective; 2 miscellaneous (1 charged/1 permanent); 1 scroll (w/1d6 1-2nd lvl spells); 1 1 use item
 
Archetype level Items
Warrior 6 2 weapon; 1 protective; 1 miscellaneous (permanent); 2 1 use item
Priest 6 1 weapon; 1 protective; 1 miscellaneous (permanent); 1 potion/1 scroll (w/1d6 1-3rd lvl spells); 2 1 use items
Rogue 6 1 weapon; 1 protective; 2 miscellaneous (1 charged/1 permanent); 2 1 use items
Mage 6 1 weapon; 1 protective; 2 miscellaneous (1 charged/1 permanent); 1 scroll (w/1d6 1-3rd lvl spells); 2 1 use items
 
Archetype level Items
Warrior 7 3 weapon; 1 protective; 1 miscellaneous (permanent); 2 1 use items
Priest 7 2 weapon; 1 protective; 1 miscellaneous (permanent); 1 potion/1 scroll (w/1d6 1-4th lvl spells); 2 1 use items
Rogue 7 1 weapon; 1 protective; 2 miscellaneous (1 charged/1 permanent); 3 1 use items
Mage 7 1 weapon; 1 protective; 2 miscellaneous (1 charged/1 permanent); 1 scroll (w/1d6 1-4th lvl spells); 3 1 use items
 
Archetype level Items
Warrior 8 3 weapon; 2 protective; 1 miscellaneous (permanent); 2 1 use items
Priest 8 2 weapon; 1 protective; 2 miscellaneous (1 charged/1 permanent); 1 potion/1 scroll (w/1d6 1-5th lvl spells); 2 1 use items
Rogue 8 2 weapon; 1 protective; 2 miscellaneous (1 charged/1 permanent); 3 1 use items
Mage 8 1 weapon; 2 protective; 2 miscellaneous (1 charged/1 permanent); 1 scroll (w/1d6 1-5th lvl spells); 3 1 use items


Keep in mind that the DM is always free to deviate from these recomendations at any time. This guideline is provided only to give the DM a baseline to work from. Note that as a player it is better to keep your character alive, as you will likely acquire more magic items through sustained play of one character, than you would by dying and drawing up a new character.

Author: Robert L. Vaessen e-mail: robert robsworld org
Last Updated: Wed, Nov 8, 2000 4:32 PM

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