The following revised (3rd revision) guidelines may be followed when attempting to determine a characters modified exceptional Strength subabilities in an equitable manner. These rules may be necessary when a character attempts to determine a characters Strength subabilities in accordance with the rules in the Player's Options: Skills & Powers. (Pages 12-114) A warrior may not have a Strength Subability of 20 unless he started out with an 18(00) strength. Get ready this may get a bit confusing so hang in there. In order to best demonstrate the manner in which one would determine a warriors Strength subabilities I have decided to use an example. A. Clyde is creating Jhapovari the Barbarian. He has determined Jhapovari's Strength to be 18(20). This puts Jahpovari's strength in the 1st category beyond the straight 18. (Each exceptional strength category is to be considered an additional point. In the same manner as a 15 is one point above 14. And 16 is two points above 14. An 18(20) is one point above an 18.) B. Now, in order to determine Jhapovari's Strength subabilities we must first multiply the characters Strength by two. So; 19 x 2 = 38. (Remember exceptional strength category 18(20) is considered one point above 18 in this regard.) C. Clyde may distribute these 38 points between the two STR subabilities. To make things simple cylde could decide to keep his subabilities equal. Putting 19 points into each subability, thus achieving an 18(20) STA and MUS. But Nooo! Clyde wants his warrior to be rippling with muscles. According to S&P the subabilities may not be more than 4 points apart. So he could raise one subability by two. But would then be forced to lower the other by two. Clyde has decided that he will raise Jhapovari's MUS by two, and lower his STA by two. D. Based on Clydes decision outlined above the characters STA is now a 17. Srength of 18(20) reduced by one is 18; reduced by two is 17. No sweat. The difficulty comes in raising the MUS upwards by two points. As I indicated earlier; Each exceptional strength category is considered as a separate point on the scale. Thus raising the MUS score from 18(20) by two points places it in the 18(76-90) range. Now I'm sure that given the choice Clyde would choose to have Jhapovari's MUS score be an 18(90) but that would'nt exactly be fair would it? Here's how we deal with the problem of determining where in the range the characters score falls. D.1. Take the characters original exceptional strength score. Just the percentile portion. i.e. the 20 from you characters 18(20). D.2. Determine the number of points in the original exceptional strength range. i.e. ((50-01)+1)=50 points in the 18(01-50) percentile range. D.3. Determine the number of points into the range your score is. Example: 18(20) is 20 points into the 18(01-50) percentile range. Another example: 18(65) is 15 points into the 18(51-75) percentile range. ((51-75)+1)=25 D.4. Divide this number (the number of points into the range) by the number of points in the original exceptional strength range. (20/50)=0.4 D.5. The result represents the percentage into the range that your characters score is at. Your characters Exceptional strength score of 18(20) is 40% (0.4*100)=40% into the 18(01-50) exceptional strength range. D.6. Now move upward two points to the 18(76-90) range of the ability. D.7. To determine the exact score of the raised ability score the first thing you must do is determine the number of points in the new range. ((90-76)+1)=15. D.8. Now apply the percentage into the original range to the new range. i.e. (15*0.4)=6 The result is the number of points into the new range your modified score is. To apply the result add it to the low end of the range and subtract one. Example: ((90+6)-1)=95 (If the result is not a whole number round to the nearest whole number. If the result is .5 round up) D.9. The characters modified MUS score will be 18(95). Awesome! Now your ready to crack some skulls! E. If Jhapovari's original exceptional strength would have been an 18(90) then moving up one point would put the subability score at 18(99). Moving the subability up two points would have put it at a 18(00). If Jhapovari's original exceptional strength would have been an 18(91) then moving up one point would put the subability score at 18(00). Moving the subability up two points would have put it at a 19. If Jhapovari's original strength had been a 17 he could conceivably increase one of his subabilities by two points. This would move the score into the 18(51-75) exceptional strength range. As no exceptional score existed previously one must be generated now. At this point the player would simply roll percentile and apply the percentile to the characters adjusted subability score. For example a roll of 65 on d% would give the character a 18(65) Stamina, or Muscle. Apply this rule in the same manner if the character improves the subability score by one point instead of two. F. The only way a character could achieve a 20 subability. Is if the character started out at an 18(00) STR.